

Sofiia Shpakovska
Hello, dear visitor! I am a Producer, and Level Designer for Pawl's Impawsible Journey.
Outside of the project I am working on improving my knowledge in Environment art.
I am passionate about creating outstanding levels in Unreal Engine using Maya, Substance 3D Painter and ZBrush. If you want to know more, take a look at my portfolios.
Enjoy!
My Story
I am from Ukraine, Kyiv. Since I was a kid, I were putting all my free time into drawing and playing games, and the moment I figured out I could be the one creating them was life-changing for me.
I have been working for 2+ years as a freelance artist, with 1 year of professional experience working in an actual game company - "Immortal games" working on Dark Country and other unannounced projects as a 2D artist. Until this day I am a freelancer at the same company instead of a full-time employee due to finishing my studies.
Currently, I am finishing my diploma in Game Art and Design at Vanarts Institute of Media and Arts in Vancouver. Furthermore, I have have finished the "Game Designer" 6-month course by Games Academy.
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As a producer on Pawl's Impawsible Journey, I was coordinating the workload of the team by assigning tasks, managing production, and carrying out weekly milestone presentations.
As an art director, I was helping artists maintain consistent art styles for the whole game.
My work as a level designer was all about creating an immersive experience for the player, combining mechanics and assembling modular assets to fill the level with interesting details.
Contact
I'm always looking for new and exciting opportunities. Let's connect.
604-773-29-44 (cell)